For now, h2o4gpu's build procedure is mostly governed by makefiles and shell scripts. I think it might be more convenient for development if one can choose to build various modules separately, and each build system can handle needed dependencies by their self.
For examples, one can run cmake to build cpp source with tests, or simply run setuptools to build a completed python package.
For now, h2o4gpu's build procedure is mostly governed by makefiles and shell scripts. I think it might be more convenient for development if one can choose to build various modules separately, and each build system can handle needed dependencies by their self.
For examples, one can run cmake to build cpp source with tests, or simply run setuptools to build a completed python package.