h2ogit / UE4-MultiCollisionMovement

Complex shape collision character movement
MIT License
42 stars 16 forks source link

Question about collision #5

Open ElizabethYupyy opened 3 months ago

ElizabethYupyy commented 3 months ago

Hello! using your collision system to make a true first person game. I have two collisions, first it's just capsule and 2nd is a sphere for head (i have an aim offset to bend forward) my head collision is not updating when i am bending forward, head with collision just goes through the wall, BUT if i press W or another key to move (or if i rotate in place) it will starts to update.... And my question, how i can update collision every tick? I would be very grateful if u will help me, because i have this issue for two weeks, and i don't know how to fix it ;(((

h2ogit commented 3 months ago

Hello. yes it is because update is a part of movement only and when you make bending with anim or bone rotation or something else then movement component not making update, you will need to make different way to do it, maybe with traces when and sync it with bending.