Closed GDQR closed 1 month ago
I fix it later.
Cool!
Thank you for the contributing. I will try to find some time this week and check all of the PRs
No problem, meanwhile I will be solving these errors.
Tutorial's 10 class Font
is conflicting with font.hpp. The error can be found here: https://github.com/h4570/tyra/blob/master/tutorials/10-sprite-sheet/inc/font_sprite.hpp
yeah, I'm going to delete the font of tutorial 10 and change it to the new one I made. this is how it looks now. I will make some corrections to make it look better
yeah, I'm going to delete the font of tutorial 10 and change it to the new one I made. this is how it looks now. I will make some corrections to make it look better
Nice stuff.
thanks
ok, idk how to fix these 2 minor issues, I need help ;-; , also tutorial 10 now also needs the Roboto-black font.
It looks really promising! I will do review in a sec...
ok, idk how to fix these 2 minor issues, I need help ;-; , also tutorial 10 now also needs the Roboto-black font.
What minor issues did you encounter? Maybe I can help with smth.
What minor issues did you encounter? Maybe I can help with smth.
Don't worry, they were some problems with the codacy static code analysis, I already solved them. but thanks anyway.
I have to fix something else but this is how it looks. Fonts used: https://fonts.google.com/specimen/Roboto (bold) Segoe UI Emoji
I've finished now.
Awesome job!!!
Is this still in the pipeline?
not for now, it currently works, but it would be nice to update/add some things
Would you say it's stable enough to migrate a project to in the meantime or would it be best left alone until it's ready to be merged?
yeah it's stable, I was using it for my own project and I didn't have any problems.
@GDQR how's it going?! Is this feature finished? I was planning to add font support for my game.
I was busy with other things, I didn't advance on this, there are things that I think can be improved, like the spacing between letters but currently it works, later I will make another PR that has fewer commits, i clarify that i don't know when I will do it.
?
@GDQR
-Font Render -Load with Freetype -Set the font size. -font color support -Set correct color. -Support for setting the maximum font texture cache size. -Texture loaded with 32bit -New tutorial
Need #174 and #175 to work.
use this font for the example https://fonts.google.com/specimen/Roboto, it is licensed Apache version 2.0
https://github.com/h4570/tyra/assets/104105647/3867fc5f-c273-47a1-a085-58e0c9a9ce30