Tyra have old bug caused by (probably) timing issues between EE <- VU -> GS.
It cause texture flickering / corrupted texture on the model.
It is visible on skybox-debug sample (skybox flickering), de_dust2 (doors) and demo (skybox black areas).
Good frame:
Bad frame:
We had workaround in PCSX2 1.6.0 for this issue.
It was EE timing hack which resolved this issue.
I don't see this feature in new version of PCSX2, so this bug should be resolved ASAP.
Tyra have old bug caused by (probably) timing issues between EE <- VU -> GS. It cause texture flickering / corrupted texture on the model. It is visible on skybox-debug sample (skybox flickering), de_dust2 (doors) and demo (skybox black areas).
Good frame: Bad frame:
We had workaround in PCSX2 1.6.0 for this issue.
It was
EE timing hack
which resolved this issue.I don't see this feature in new version of PCSX2, so this bug should be resolved ASAP.