I've been playing around with heightmap terrain and though I can use it for collision I can't seem to find an easy way to pass a model from the heightmap into the static mesh class. Is there a way around this as current or would I have to use manual rendering for this.
I've been playing around with heightmap terrain and though I can use it for collision I can't seem to find an easy way to pass a model from the heightmap into the static mesh class. Is there a way around this as current or would I have to use manual rendering for this.