Closed wywarren closed 4 months ago
Added another commit today to do checking on errors that can occur if import asset path already exists. Currently opting to skip the import item if the an asset already exists at path. Also using FSavePackageArgs to save packages now for forward facing support.
@Ka1serM @halfuwu are you guys still planning to merge this for UE Remote API support? I think UEModelFactory.cpp
has changed so it can't be auto merged now.
yeah all of that stuff will be merged eventually, gotta catch the unreal plugin up to date on all the extra ueformat additions
plus im rewriting fortniteporting again for v3 (i hate myself) and I plan to use similar features for the blender addon in terms of sending data over so everything should slowly fall into place
i dont know if im gonna completely merge everything pending v3 export format changes but ya never know
closed bc outdated