Closed salmonrider closed 4 months ago
the root bone doesnt get inverted for ueformat though, it's just imported as is. are you saying you need it so you can invert the root bone?
please send the .uemodel and .ueanim here so i can do some testing
the root bone doesnt get inverted for ueformat though, it's just imported as is. are you saying you need it so you can invert the root bone?
please send the .uemodel and .ueanim here so i can do some testing
Yes, just to automatically swap the root bone.
https://drive.google.com/drive/folders/1bHNqxh6SFxhRXSUXng7JU-hF8805bluJ?usp=sharing
i may be stupid but it seems you're importing a .psa on a .uemodel which is most likely causing the root inversions, could you please export the .ueanim and see if it works that way? if not, also send that here
and even if i do import the psa, it seems to be working fine
PSA is fine, got wrong animation file in google drive 😅
Here's UEAnim https://drive.google.com/file/d/1Utv1KD4Nqe4cWikQC0XNGeZJ0w5CnYVF/view?usp=drive_link
fixed the need to add this toggle at all, updated in latest commit
feel free to reopen if it doesnt fix it
https://github.com/halfuwu/UEFormat/assets/69497698/12fa082d-08e9-4132-bf62-b59b8d245641
Please add a feature that was in ActorX importers to Blender labeled as "Don't invert Root Bone". Basically everything it was doing is just preventing model from turning upside down when Animation or anything else that could do the same is imported.