h4lfheart / UEFormat

A model and animation export format created for Unreal Engine game asset extraction.
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Root Bone Inversion #6

Closed salmonrider closed 4 months ago

salmonrider commented 5 months ago

Please add a feature that was in ActorX importers to Blender labeled as "Don't invert Root Bone". Basically everything it was doing is just preventing model from turning upside down when Animation or anything else that could do the same is imported.

image

h4lfheart commented 5 months ago

the root bone doesnt get inverted for ueformat though, it's just imported as is. are you saying you need it so you can invert the root bone?

please send the .uemodel and .ueanim here so i can do some testing

salmonrider commented 5 months ago

the root bone doesnt get inverted for ueformat though, it's just imported as is. are you saying you need it so you can invert the root bone?

please send the .uemodel and .ueanim here so i can do some testing

Yes, just to automatically swap the root bone.

https://drive.google.com/drive/folders/1bHNqxh6SFxhRXSUXng7JU-hF8805bluJ?usp=sharing

h4lfheart commented 5 months ago

i may be stupid but it seems you're importing a .psa on a .uemodel which is most likely causing the root inversions, could you please export the .ueanim and see if it works that way? if not, also send that here

h4lfheart commented 5 months ago

and even if i do import the psa, it seems to be working fine image

salmonrider commented 4 months ago

PSA is fine, got wrong animation file in google drive 😅

Here's UEAnim https://drive.google.com/file/d/1Utv1KD4Nqe4cWikQC0XNGeZJ0w5CnYVF/view?usp=drive_link

h4lfheart commented 4 months ago

fixed the need to add this toggle at all, updated in latest commit

feel free to reopen if it doesnt fix it

https://github.com/halfuwu/UEFormat/assets/69497698/12fa082d-08e9-4132-bf62-b59b8d245641