Open dirkwhoffmann opened 5 years ago
Damn! I feared this would happen. Iβve been working on a new display generation algorithm, I must have left something in π
Let me know your Rom version and boot disk ππ»
I tried with:
./omega ~/Dropbox/Amiga/Roms/kick12.rom ~~/Dropbox/Amiga/Workbench/A2000\ WB\ 1.2\ D.adf
and
./omega ~/Dropbox/Amiga/Roms/kick12.rom ~/Dropbox/Amiga/Games/Marble\ Madness.adf
Ok, I think KS1.2 doesnβt like the slowram I have implemented, are you able to try with KS1.3 or KS2?
Yes, it's a KS 1.2 issue. With KS 1.3 ...
Let's double click this thing π€€
Looking good π
Ouuups π²
Defender of the Crown causes a bus error π¬:
omega ~/Dropbox/Amiga/Roms/kick13.rom ~/Dropbox/Amiga/Games/Defender\ of\ the\ Crown_Disk1.adf
After hitting F1:
0000 - DF0 Click
0000 - DF0 Click
0000 - DF0 Click
Bus error: 10
Here is the crash log:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 omega 0x00000001029642c9 sprite2chunky + 201
1 omega 0x0000000102960e23 dma_execute + 1027
2 omega 0x00000001029b6860 main + 1808
3 libdyld.dylib 0x00007fff7de1c3d5 start + 1
Hmmm, but not always. This time, it worked (maybe an uninitialised variable somewhere):
Let's do something useful this weekend, e.g., winning a trophy:
Yeah, I'm ready π.
Uh, wait a moment, this is damned fast βΉοΈ. And my opponent is too much on the left.
This is totally unfair. I would have beaten him for sure if the emulator didn't run so fast π.
OK, to be honest, I can't remember that I ever won the tournament on my A500 π.
Haha. How about raiding castles π° and rescuing princesses? Is that also going much faster now? As far as I remember the princesses were drawn very beautiful.
As far as I remember the princesses were drawn very beautiful.
Now you know why I'm working so hard on the 4x XBR upscaler in vAmiga π.
Yep. Truly further blurring the line between fiction and reality. I bet this is the most technical sophisticated form of escapism. En effect only being topped by grand literature like JRR Tolkiens Lord of the Rings.
Great stuff! Donβt forget, F5 will switch off the On-Screen indicators and it will also capture the mouse. If you make the window full screen it makes for a very enjoyable experience.
Ouuups π²
This is because my bitplane fetch assumes the bitmap is either 320 or 640 pixels wide. As soon as some game programmer makes the bitmap slightly narrower (to free up Chipram cycles) or slightly wider to fill the overscan area, then we get these βsmearedβ graphics.
I have an open issue about the beam position, I have tried to write better versions, but they never work as well as what I currently have. I will get it working eventually π
I've downloaded the current build, but I don't get Omega to boot any more.
The emulator resets itself periodically (which I can see in the console log):