Closed iseal56 closed 1 year ago
if you making 3d game this package is not suited well. Regular AI.Navigation should work.
Also check this issue https://github.com/h8man/NavMeshPlus/issues/148
Ok, I fixed the texture thanks to issue #148, but is there a way I can get the way that it is going so I can set the rotation to be facing it? btw, I made a typo, it was meant to be a 2D top down game Also not sure if its is because of this but it brings up this error:
Also is there a way to disable physics for the agent?
Yes, you can enable rotation AgentRotate2d.cs or AgentRotateSmooth2d.cs
Agent doesn't obey physics, it is part of NavMesh system. https://docs.unity3d.com/Manual/nav-MixingComponents.html
In scene view I see it fine, when I start the gaqme the agent disappears, though it can still move but just goes to the ground instantly, I am making a topdown view 3d game