Closed 0xdeployer closed 7 months ago
Unity released UnityEngine.AI with NavMeshSurface as package, now we have namespace conflict. So namespace has been changed namespace NavMeshPlus.Components
Also component names changed from NavMesh to Navigation
with version 2022.3.x I am able to bake but no graphic representation of the area available for navigation is displayed
Same issue. When I bake, nothing happens. No representation of the navmesh, and hence I get the error stating that SetDestination can only be called on an active agent that has been placed on a NavMesh.
Also, your directions on the github don't match:
"Add "Navigation Surface" component to Empty Object and add NavMeshCollecSources2d component after."
That component no longer exist.
Exact version of Unity please.
I don't know. Pease share a test project, or try demo https://github.com/h8man/RedHotSweetPepper
Hi I recently upgraded to 2022 from 2021. NavMeshSurface was moved from UnityEngine.AI and some things changed. For example BuildNavMeshAsync no longer exists within the NavMeshSurface class. Any recommendations in regards to updating?