Open GaLzZy opened 3 months ago
Looks like an issue, I'll take a look.
I played with some settings yesterday and in the end I got it to work so I couldn't tell you where it was coming from :/
I have a fairly similiar issue on which occours on multiple 2021.3 versions. The following exception at editor time as soon as i add a Navigation Surface component to a Scene: NullReferenceException: Object reference not set to an instance of an object NavMeshPlus.Components.Editors.NavMeshSurfaceEditor.RenderBoxGizmoSelected (NavMeshPlus.Components.NavMeshSurface navSurface, UnityEditor.GizmoType gizmoType) (at Library/PackageCache/com.h8man.2d.navmeshplus@ef1e438e70/NavMeshComponents/Editor/NavMeshSurfaceEditor.cs:310) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
For me I have this setup:
And whenever I put a Navigation Modifier on my Walls layer so the blue doesn't overlap on the walls, it errors out
Same issue here. It occurs on my 2021.3.34 version, I tried to create a new project based on 2023 version and it works properly. Also works fine with 2022 version.
Same issue here. It occurs on my 2021.3.34 version, I tried to create a new project based on 2023 version and it works properly. Also works fine with 2022 version.
I am on Unity 6 which essentially is 2023
same issue in Unity 2021.3.24f1
Hi i'm getting this NullRef error whenever I bake my Navmesh using modifiers on my tilemaps and
NavigationCollectSources2d
...Thanks!