Closed youkwhd closed 2 years ago
It seems like the function godot#run_current() passed the filename to run_scene() instead of the full path. This could resolves into the run_scene() function to not be able to run the scene correctly.
godot#run_current()
run_scene()
It seems like the function
godot#run_current()
passed the filename torun_scene()
instead of the full path. This could resolves into therun_scene()
function to not be able to run the scene correctly.