Would be nice to catch some typos with syntax. I've done this in other languages (lua) but can't get it to work for gdscript. On the other hand, maybe these are better as gdscript lint errors and built into godot.
float export on an int (missing .0 at the end):
export(float, 0, 100, 1) var follow_deadzone_size := 5
Would be nice to catch some typos with syntax. I've done this in other languages (lua) but can't get it to work for gdscript. On the other hand, maybe these are better as gdscript lint errors and built into godot.
float export on an int (missing .0 at the end):
Godot API missing leading
_
: