I noticed that resetting the rotation of some props (Holding X and double clicking the drag point) results in the prop's rotation to differ from the rotation it was spawned in. A prop may be spawned upright but resetting the rotation will result in it being rotated 90° along the x axis from it's initial rotation.
This could have been introduced when prop spawning was changed to add support for PartsEdit plugin.
Originally posted on 2020-09-16T21:03:21+02:00 (last updated on 2020-09-17T23:46:45+02:00).
I noticed that resetting the rotation of some props (Holding X and double clicking the drag point) results in the prop's rotation to differ from the rotation it was spawned in. A prop may be spawned upright but resetting the rotation will result in it being rotated 90° along the x axis from it's initial rotation.
This could have been introduced when prop spawning was changed to add support for PartsEdit plugin.
Originally posted on 2020-09-16T21:03:21+02:00 (last updated on 2020-09-17T23:46:45+02:00).