hack-mans / Unity-ControlNet-Rig

A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API.
MIT License
137 stars 20 forks source link

Packaged app? #2

Open Tobe2d opened 1 year ago

Tobe2d commented 1 year ago

Can you package it in uniti as exe or soemthing? so we dont have to download a lot fo apps ;-)

hack-mans commented 1 year ago

Can you package it in uniti as exe or soemthing? so we dont have to download a lot fo apps ;-)

It doesn't work in standalone yet since it requires modifying scripts in the inspector. I've been working on adding the features to enable standalone build and WebGL version when I have spare time.

ShadyDev commented 1 year ago

hey @hack-mans how's it going with the standalone and WebGL support?

letienthanh1990 commented 1 year ago

WebGL support is needed

hack-mans commented 1 year ago

@ShadyDev @letienthanh1990 Hey apologies I've not had time to work on it as I've had a work deadline, but am planning to make some improvements and get WebGL working soon.