The following warning was issued, so I used SetParent() to avoid this warning.
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent (UnityEngine.Transform)
VContainer.Unity.ObjectResolverUnityExtensions:ResetParent<UnityEngine.GameObject> (UnityEngine.GameObject) (at ./Library/PackageCache/jp.hadashikick.vcontainer@d85771d071/Runtime/Unity/ObjectResolverUnityExtensions.cs:143)
VContainer.Unity.ObjectResolverUnityExtensions:Instantiate<UnityEngine.GameObject> (VContainer.IObjectResolver,UnityEngine.GameObject) (at ./Library/PackageCache/jp.hadashikick.vcontainer@d85771d071/Runtime/Unity/ObjectResolverUnityExtensions.cs:51)
Survivor.Infrastructures.MobileUserInterfaceFactory/<CreateAsync>d__3:MoveNext () (at Assets/Scripts/Survivor/Infrastructures/MobileUserInterfaceFactory.cs:27)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1<Survivor.Infrastructures.MobileUserInterfaceFactory/<CreateAsync>d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@cfe509a556/Runtime/CompilerServices/StateMachineRunner.cs:189)
UnityEngine.UnitySynchronizationContext:ExecuteTasks () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
The following warning was issued, so I used SetParent() to avoid this warning.