Imagine you have some entity in the game that must be injected into another entities. For example, ProjectileManager.
This ProjectileManager registered using different lifetime scopes using "builder.RegisterComponentInHierarchy();". Now each LifetimeScope that have this type registered try to inject it.
How to override this behavior? I understand why plain C# types are injected when they are registered (because they are resolved by creating new instance), but for MonoBehavior it's not always required and I need to find a way to disable auto injection of registered MonoBehavior, how can i do it?
Imagine you have some entity in the game that must be injected into another entities. For example, ProjectileManager.
This ProjectileManager registered using different lifetime scopes using "builder.RegisterComponentInHierarchy();". Now each LifetimeScope that have this type registered try to inject it.
How to override this behavior? I understand why plain C# types are injected when they are registered (because they are resolved by creating new instance), but for MonoBehavior it's not always required and I need to find a way to disable auto injection of registered MonoBehavior, how can i do it?