According to the spec, GLSL 4.50 supports attribute and varying storage qualifiers in compatibility mode. This is useful particularly when parsing WebGL shaders where those qualifiers are still widely used.
I'm very open to any suggestions or criticisms of this PR. Thanks in advance!
According to the spec, GLSL 4.50 supports
attribute
andvarying
storage qualifiers in compatibility mode. This is useful particularly when parsing WebGL shaders where those qualifiers are still widely used.I'm very open to any suggestions or criticisms of this PR. Thanks in advance!