We need a way to run a ShaderSemantics once for a given GroupModel. Like, values that remain the same for the whole frame for all objects. Otherwise, we have to lmap and inject those shared values into all objects, and that’s fucking annoying right now.
We need a way to run a ShaderSemantics once for a given
GroupModel
. Like, values that remain the same for the whole frame for all objects. Otherwise, we have tolmap
and inject those shared values into all objects, and that’s fucking annoying right now.