src/Quaazar/Render/Transform.hs:29:-- FIXME: cameraTransform is also used with lights; bad name!
src/Quaazar/Render/Mesh.hs:85: -- uv 0 -- TODO: support all uvchans
src/Quaazar/Render/GL/Buffer.hs:75:-- TODO: rename that to be coherent with texture storage allocation
src/Quaazar/Render/GL/Buffer.hs:80: glBufferData target' (fromIntegral bytes) nullPtr gl_STATIC_DRAW -- FIXME
src/Quaazar/Render/GL/Buffer.hs:84:-- TODO: rename that to be coherent with texture texels transfer
src/Quaazar/Render/GL/Buffer.hs:85:-- TODO: I think we can remove 'bytes' and use 'withArrayLen' and 'sizeOf'
src/Quaazar/Render/GL/Texture.hs:85: -- TODO: should be setTextureWraps
src/Quaazar/Render/GL/Shader.hs:406:-- FIXME: needs a better name
src/Quaazar/Render/RenderLayer.hs:114:-- TODO
src/Quaazar/Render/Compositing.hs:38: -> Buffer -- ^ lighting buffer -- FIXME
src/Quaazar/Render/Compositing.hs:39: -> Maybe (ShadowConf,Shadows) -- FIXME
src/Quaazar/Render/Lighting.hs:47: _lightOff :: Offscreen -- FIXME: destroy that
src/Quaazar/Render/Lighting.hs:270:-- TODO: instanced geometry shader
src/Quaazar/Utils/Log.hs:71:-- FIXME: use DList instead
src/Quaazar/Geometry/Vertex.hs:78:-- FIXME: the foldr1 might be very slow, so we can use a foldl1' and
src/Quaazar.hs:61: -- TODO: display OpenGL information
Saturday, April, 25th