hadronized / quaazar

Realtime 3D engine
BSD 3-Clause "New" or "Revised" License
6 stars 2 forks source link

Hierarchies are way too rigid #99

Open hadronized opened 9 years ago

hadronized commented 9 years ago

It’s important that we can instantiate things here and here without having to worry about hierarchies. The issue is that hierarchies are expressed through a quite opaque monadic type. A simple improvement would be to make that shit a monad transformer so that we can use it in our own monadic codebase.

And I’m pretty sure there’s absolutely no fucking harm letting the user instantiating their shit out of hierarchies. I guess.