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Rust demoscene engine (currently on hold)
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Scene abstraction: scene
#55
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hadronized
opened
5 years ago
hadronized
commented
5 years ago
[ ] Define what a
scene
really is.
[ ] See how we can support basic scene entities:
[ ] 3D objects.
[ ] Lights.
[ ] Terrains.
[ ] Skies.
[ ] Particles.
[ ] Procedural primitives, like cubes, spheres, etc.
[ ] Being able to load
.obj
static object.
.obj
static object.