Closed haekb closed 3 years ago
Currently imports rigid and skeletal (non matrix palettized) meshes. No bones, no animations, nothing flashy.
The shading is a bit odd as seen here:
My guess it's to do with an optimized index list. Those verts aren't connected to each other, probably don't need to be for the engine's purposes. Merging by distance will fix it up.
Resolves #20
This PR implements both import of PC LTB v23 meshes, animations, but also provides a more direct way to convert PC LTB files to LTA. (Similar to my old PS2 LTB to LTA converter.)
It also fixes some issues with LTA export for jupiter.