As I was debugging a music trigger that wasn't triggering properly I noticed this bit of code in PlayerObj.cpp.
if (!g_pMusicMgr->IsMoodLocked()) return LTTRUE;
Now, I was under the assumption that locking the mood would be the thing that would prevent further changes, but I need to do some more research on this.
As I was debugging a music trigger that wasn't triggering properly I noticed this bit of code in PlayerObj.cpp.
Now, I was under the assumption that locking the mood would be the thing that would prevent further changes, but I need to do some more research on this.