Open haekb opened 4 years ago
I've adjusted the blender plugin to convert models. Here's hero_thief as a multiplayer character. There's some issues with the actual game not liking the model. But interface wise it works. Neat!
Ah, okay. I was just missing weightsets. Fully works. I'm going to look into fixing the converter so I don't have to do any manual work with this. (This required quite a bit of it!)
I've snuck in thief cate to multiplayer in the next update. The rest will have to wait!
The ps2 exclusive content is one nice end goal, but that's still a ways off!
I've got the model format pretty down (https://github.com/haekb/io_scene_lithtech/pull/3). And using a hack where I import and then immediately export I can get the models with UV map into abc format.
Curiously while testing my importer I discovered a few characters got a polycount bump. It wouldn't be too hard to get those models imported. It'd also be nice to include a toggle in the options (Use High Quality PS2 Models)