I've thrown in a comment, but the assert that breaks when dwChannels != 1 (in NodeController -> UpdateLipSyncControl) gets thrown during the end cutscene on the dive scene 2.
The game proceeds normally on Final Release mode, so it might just be a debug issue?
For now I log when it happens, and do an early return.
I've thrown in a comment, but the assert that breaks when dwChannels != 1 (in NodeController -> UpdateLipSyncControl) gets thrown during the end cutscene on the dive scene 2.
The game proceeds normally on Final Release mode, so it might just be a debug issue?
For now I log when it happens, and do an early return.