So initially I just wrote it off, and use the visual studio std lib. But it looks like we'll need the stlport's vector class for communicating with the engine.
An example is GetParticleBlockersInAABB.
It throws an empty vector at the engine, and requests that it be filled. Obviously since VS' std library is different from STLPort's library (which the engine was compiled with) we're getting some odd and crashy results.
I've started extracting STLPort's vector class out, but since it's also very old C++ it'll need some work.
So initially I just wrote it off, and use the visual studio std lib. But it looks like we'll need the stlport's vector class for communicating with the engine.
An example is
GetParticleBlockersInAABB
.It throws an empty vector at the engine, and requests that it be filled. Obviously since VS' std library is different from STLPort's library (which the engine was compiled with) we're getting some odd and crashy results.
I've started extracting STLPort's vector class out, but since it's also very old C++ it'll need some work.