Closed haekb closed 4 years ago
(Taken from a video!)
I've fully implemented the effect. It could use configurable parameters, but I feel like whoever is going to touch this next won't ever need to touch this effect. 🤔
I've fully disabled the old TakingHealth/TakingArmour effects, the latter wasn't used anyways.
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There's about 5 levels of pain. Each time you take damage it adds another level. They affect the strength of the effect, alongside how along the timer each effect is.
Fixes #46
I have to remove the current functionality out of PlayerMgr, then finish off this HUDTakeDamage class to handle displaying when taking damage, and increase opacity depending on number of damage events we get.
Here's a preview: