Okay cooool. This resolves #49 which is my way too long quest to fix movement speed.
I found that to get a consistent movement speed I need to simulate movement on a 60fps delta time, and then manually adjust it with the real delta time.
That unfortunately broke jumping/falling. So I simulate gravity pretty much on par with how it originally works. (I'm glad it's so simple!) However like the original, jumping height is slightly framerate dependent. Not enough to make a difference though.
Okay cooool. This resolves #49 which is my way too long quest to fix movement speed.
I found that to get a consistent movement speed I need to simulate movement on a 60fps delta time, and then manually adjust it with the real delta time.
That unfortunately broke jumping/falling. So I simulate gravity pretty much on par with how it originally works. (I'm glad it's so simple!) However like the original, jumping height is slightly framerate dependent. Not enough to make a difference though.