Closed rsammelson closed 4 years ago
Have you tested this with tile entities like signs and such?
I haven’t, so I will, but as this does not modify the interaction with the object in any way, only with the entity/block exploding and the time that it exploded, it shouldn’t have any effect.
I just tested it with signs, and it works normally. They still have the previously existing bug that any text on them is wiped out.
How long has that bug existed? Last time I tested it signs worked fine... Does it always happen or only in certain situations? Wall and standing or both?
It happens to standing and wall signs. The angle of standing signs is kept. It happened on the first version I tested, which was 2.5, and I don’t think that I made any modifications. See #11, it might be connected.
I see. Thank you for all of this, I'll see if I can figure it out when my semester ends. I'll merge this now and test it/update the spigot page when I get a chance.
This adds a function to place blocks based on distance. Distance is measured using taxicab distance (xDistance + yDistance + zDistance). Blocks at distance 16 are placed after
regenDelay
minutes, while blocks closer or farther are adjusted bydistance * distanceDelay
seconds. This fixes #1.