Open rebbTRSi opened 10 years ago
It seems to be possible to use externals by initializing them by calling their setup functions in m.conf.c, right after the built-in setup calls. Calling the setup functions inside AppController.mm's startUnity function indeed crashes on a iOS device for some reason.
Does iOS version support externals? I am able to compile them, but crashes on iOS device when calling externalName_Setup(); Same externals work fine on pure libPd based application.