Generate animator layers and animations from a fluent builder syntax. Initially designed for use in VRChat, this is now a generic package that does not require it.
This also moves the system over into a package instead of residing in the assets folder, carrying with it the relevant actions (feel free to ask me how to set them up, they are a little scuffed at the moment so I could test it)
Lastly, and this is a breaking change, I changed the main namespace from AnimatorAsCode.V0 to AnimatorAsCode and renamed AacV0 to Aac to keep things simpler and to make more sense
This is kind of a hodge-podge PR, but im making it so it can be looked over. I implemented some things from PRs and issues, namely Closes https://github.com/hai-vr/av3-animator-as-code/issues/25 Closes https://github.com/hai-vr/av3-animator-as-code/issues/24 Closes https://github.com/hai-vr/av3-animator-as-code/pull/32 Closes https://github.com/hai-vr/av3-animator-as-code/pull/31
This also moves the system over into a package instead of residing in the assets folder, carrying with it the relevant actions (feel free to ask me how to set them up, they are a little scuffed at the moment so I could test it)
Lastly, and this is a breaking change, I changed the main namespace from
AnimatorAsCode.V0
toAnimatorAsCode
and renamedAacV0
toAac
to keep things simpler and to make more sense