Closed hai-vr closed 3 years ago
Blocked, see #150
Attempted to fix this by allowing transforms of MeshRenderer and SkinnedMeshRenderer in the avatar mask, see #206 and #207
Only allowing renderers will break some prefabs that use transforms in the FX layer. Introspect the FX layer animations for maximum compatibility
Since this weeks' update, VRChat Documentation recommends Write Defaults to be OFF.
This has several impacts on CGE:
FX Animations are not impacted by this change, as all FX animations are already generated exhaustively ( see https://hai-vr.github.io/combo-gesture-expressions-av3/corrections.html#exhaustive-animation-curves ). However, some FX logical layers may be.
Copy of the documentation as of today:
https://docs.vrchat.com/docs/avatars-30#write-defaults-on-states
For reference, other Write Defaults related conversations months before this change:
https://twitter.com/Hibihira_Mii/status/1298790205034397697
https://twitter.com/vr_hai/status/1298907005093019648
https://twitter.com/Hibihira_Mii/status/1298912635103019008
https://twitter.com/vr_hai/status/1293348942370021376