Sometimes you might want to set a idle animation as looped animation, for the character to have some standby animation, e.g. movement of ears.
However CGE does not copy the original animation file's "Loop Time" check, meaning that it does not support any looping animation.
Sometimes you might want to set a idle animation as looped animation, for the character to have some standby animation, e.g. movement of ears. However CGE does not copy the original animation file's "Loop Time" check, meaning that it does not support any looping animation.