Closed hailiang194 closed 2 months ago
Thanks for your question. Currently, this one is easy but also really difficult. It's gonna be easy if you don't rotate the object. However, this one is gonna be one of the most important thing in our engine so I'm gonna implement it as soon as possible.
Currently, we have bounding object which return the bounding rectangle of render object. You can have a look
I'm creating a game to check if mouse is hover. I know I can calculate them by myself but it's really annoying. Can you implement it so that I don't have to take time for this