Open hajimehoshi opened 1 year ago
DirectX 11: 78d76945adb0e463e1fec9a75c4a11525606e8ac v2.6.0-alpha.3: e3ab7b979f50cf640cf168801752f4e028e89cc5
packoffset
should be available in the shader model v4 https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-constants so this is pretty odd.
Ebitengine Version
v2.6.0-alpha.3
Operating System
Go Version (
go version
)1.20.4
What steps will reproduce the problem?
Just launch a game on Windows?
What is the expected result?
No crash when compiling a shader
What happens instead?
Anything else you feel useful to add?
This was reported from a game with Ebitengine.
/CC @wasedaigo