Open hajimehoshi opened 11 months ago
Now GLFW code is cloned into Ebitengine and under our control, we can move the GL context logics from internal/ui to internal/graphicsdriver/opengl.
No response
In other words, renderThread in internal/ui can be removed, and the notion of the GL context can be hidden in internal/graphicsdriver/opengl.
renderThread
internal/ui
internal/graphicsdriver/opengl
Operating System
What feature would you like to be added?
Now GLFW code is cloned into Ebitengine and under our control, we can move the GL context logics from internal/ui to internal/graphicsdriver/opengl.
Why is this needed?
No response