The mailbox way is one of a presentation way using triple buffers. This reduces input latency without tearings.
With DirectX, apparently interval = 0 + flag = 0 for DXGI swapchain seems fine. The challenging part is how to fix the current implementation, especially for DirectX 12.
Why is this needed?
In order to enable low-latency rendering without tearing
Operating System
What feature would you like to be added?
Now DirectX allows tearing when vsync is off.
The mailbox way is one of a presentation way using triple buffers. This reduces input latency without tearings.
With DirectX, apparently interval = 0 + flag = 0 for DXGI swapchain seems fine. The challenging part is how to fix the current implementation, especially for DirectX 12.
Why is this needed?
In order to enable low-latency rendering without tearing