Open hajimehoshi opened 3 months ago
This could be reproduced with examples/skipdraw.
https://github.com/hajimehoshi/ebiten/assets/16950/a9106b6e-f19d-48c2-ba16-72bc16e4ebb6
This doesn't seem a fixable issue as vsync doesn't work in my environment
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`"Y$b._ CPU: (2)
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Memory: 1081MiB / 1978MiB
@hajimehoshi If you send me the example skipdraw code, I can test it on my machine. Idk if that would help in any way.
Thanks. I need to test this with a proper Linux machine rather than a Parallels VM first.
Ebitengine Version
Both v2.6.7 and v2.7.0
Operating System
Go Version (
go version
)go version go1.22.0 linux/arm64
What steps will reproduce the problem?
Run github.com/crgimenes/neko commit: eb5fed9b4f321d7914da25d03e88c0710d423c02
What is the expected result?
The rendering result is correct
https://github.com/hajimehoshi/ebiten/assets/16950/1ad4c010-fbd3-4140-bf59-6d98460f6809
What happens instead?
The rendering result is not correct
Anything else you feel useful to add?
This issue is forked from #2951
After removing
SetScreenClearedEveryFrame(false)
and fixing the code to always render the sprite, the issue was fixed.