Open hajimehoshi opened 4 months ago
From #3078, getProgramParameter
takes much longer than compiling shaders. Precompiling Kage shader is a little risky as fixing the shader parser might not be reflected to the precompiled shaders accidentally.
Let's revisit this later.
Operating System
What feature would you like to be added?
Compiling Kage to GLSL shader takes a little cost.
So, what about precompiling bulitin Kage shaders to GLSL? Unfortunately we cannot precompile GLSL to a binary form, so if we do, we prepare a GLSL source.
This is similar to #2984.
Why is this needed?
No response