Closed hajimehoshi closed 1 month ago
812feec1d58ba1f60cbf08f888ad7a0d408bedb8
go version
go version go1.23.1 darwin/arm64
Connect a gamepad and see the result of inpututil.AppendJustReleasedGamepadButtons or input.AppendJustReleasedStandardGamepadButtons
inpututil.AppendJustReleasedGamepadButtons
input.AppendJustReleasedStandardGamepadButtons
The result includes just released buttons, which were pressed in the last tick and not pressed in the current tick.
The result included just pressed buttons, which were not pressed in the last tick and pressed in the current tick.
No response
Ebitengine Version
812feec1d58ba1f60cbf08f888ad7a0d408bedb8
Operating System
Go Version (
go version
)go version go1.23.1 darwin/arm64
What steps will reproduce the problem?
Connect a gamepad and see the result of
inpututil.AppendJustReleasedGamepadButtons
orinput.AppendJustReleasedStandardGamepadButtons
What is the expected result?
The result includes just released buttons, which were pressed in the last tick and not pressed in the current tick.
What happens instead?
The result included just pressed buttons, which were not pressed in the last tick and pressed in the current tick.
Anything else you feel useful to add?
No response