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hakase-labs
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hikari
Mega Man/Rockman game clone written by nerds for nerds.
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Remove erroneous & from SpriteAnimator API
#249
zackthehuman
closed
7 years ago
0
Generalize "behaviors" for all objects
#248
zackthehuman
opened
7 years ago
0
Generalize `Particle` into a `GameObject` + remove `Particle` class
#247
zackthehuman
opened
7 years ago
0
Create an `GODefinition` object, which stores "type" information for different objects
#246
zackthehuman
opened
8 years ago
0
Generalize `Projectile` into a `GameObject` + remove `Projectile` class
#245
zackthehuman
opened
8 years ago
0
Update `GameWorld` to support object `Handle`s and `Id` versioning
#244
zackthehuman
opened
8 years ago
0
Object system unification
#243
zackthehuman
opened
8 years ago
0
Behavior Trees
#242
zackthehuman
opened
8 years ago
0
Implement Entity Attachments
#241
zackthehuman
opened
8 years ago
0
Weapons should support different shooting styles/animations
#240
zackthehuman
opened
8 years ago
1
Update Squirrel to 3.1 stable
#239
zackthehuman
closed
8 years ago
0
Real palette fading / palette all the things
#238
zackthehuman
opened
8 years ago
0
Reduce duplicate calls to play(), possible fix for #233
#237
zackthehuman
closed
9 years ago
0
Fix ONE issue where music immediately crashes OSX
#236
zackthehuman
closed
9 years ago
1
Some enemies/entities should be invulnerable to weapons
#235
zackthehuman
opened
9 years ago
0
Block sequences like a boss
#234
zackthehuman
closed
9 years ago
0
Crash on load, Macbook Air / Mac OS X 10.9.5
#233
zackthehuman
opened
9 years ago
11
Implement Appearing Blocks
#232
zackthehuman
closed
9 years ago
0
Removing game objects crashes the game
#231
zackthehuman
closed
9 years ago
1
Checking `host.isActive` breaks all scripting
#230
zackthehuman
closed
9 years ago
1
出現ブロック / Appearing Block Support
#229
zackthehuman
closed
9 years ago
1
Lock SFML version to 2.2 in order to fix Travis build
#228
zackthehuman
closed
9 years ago
0
Try to fix Travis build with latest SFML
#227
zackthehuman
closed
9 years ago
0
Fix ladder transitions and minor other things
#226
zackthehuman
closed
9 years ago
0
Add scripting to stage/rooms
#225
zackthehuman
opened
9 years ago
0
Rock is able to jump up into the next room (fix ladder transitions)
#224
zackthehuman
closed
9 years ago
0
SLF4J Implementation in OSGi
#223
joebrassi
closed
9 years ago
1
Fix camera movement, more work on Snake Man
#222
zackthehuman
closed
9 years ago
0
Implemented multiple hitboxes
#221
zackthehuman
closed
9 years ago
0
Add FB page to readme
#220
zackthehuman
closed
9 years ago
0
Multiple hitboxes per entity
#219
zackthehuman
closed
9 years ago
0
Separate hitboxes from collision boxes
#218
zackthehuman
closed
9 years ago
0
Prevent weapon switch while refilling energy
#217
zackthehuman
closed
9 years ago
0
Misc. fixes
#216
zackthehuman
closed
9 years ago
0
Add Forces, fix E-tanks, fix issues with Weapon Menu
#215
zackthehuman
closed
9 years ago
0
Architecture documentation
#214
zackthehuman
opened
10 years ago
0
Class documentation
#213
zackthehuman
opened
10 years ago
0
Fixing double KO and boss item drops
#212
zackthehuman
closed
10 years ago
0
Boss should not drop items of any kind
#211
zackthehuman
closed
10 years ago
0
Double KO
#210
zackthehuman
closed
10 years ago
0
Documentation fix, sliding bug fix, damage sweat sprite
#209
zackthehuman
closed
10 years ago
0
Working on Tiled integration
#208
zackthehuman
closed
10 years ago
0
Z-indexing and travis build
#207
zackthehuman
closed
10 years ago
0
Tiled map support
#206
zackthehuman
opened
10 years ago
1
Ability to change render layer for objects
#205
zackthehuman
closed
10 years ago
1
Set up travis-ci for zackthehuman fork
#204
zackthehuman
closed
10 years ago
0
Fixing MSVC compilation errors and warnings.
#203
zackthehuman
closed
10 years ago
0
Implemented blue Mole
#202
zackthehuman
closed
10 years ago
0
More work on Springer enemy
#201
zackthehuman
closed
10 years ago
0
Exposed more stuff to scripting for enemies, implemented Springer
#200
zackthehuman
closed
10 years ago
0
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