Closed GoogleCodeExporter closed 9 years ago
Discovered the issue only seems to happen on the first or second training
rounds. After training once with minibatch size of 10, can bump to 50 or 100
without crashing.
Original comment by jo.j...@gmail.com
on 7 Sep 2012 at 1:10
[deleted comment]
Found the problem, I was using Minibatch count rather than Minibatch size in
the RBMProcessor (for copying textures back from GPU to frontend). So when the
number of Minibatches became less than the Minibatch size, you'd get an index
out of bounds and crash. With MNIST the issue never came up since I would have
around 6000 minibatches of size 10. Things should be a bit faster now though
for large datasets, since I'm not memcpying around garbage memory.
Original comment by pospes...@gmail.com
on 9 Sep 2012 at 4:37
Original issue reported on code.google.com by
jo.j...@gmail.com
on 7 Sep 2012 at 1:13Attachments: