Closed GoogleCodeExporter closed 9 years ago
Fix:
On all shader .frag files in the QuickBoltzmannNative\NativeShaders\directory,
change this line:
in vec2 tex_coordinate;
to this line:
smooth in vec2 tex_coordinate;
to have type compatibility between vertex shader code and fragment shader code.
Original comment by step9...@gmail.com
on 22 Oct 2012 at 11:55
Fix will appear in next release. Thanks step9899!
Original comment by pospes...@gmail.com
on 22 Oct 2012 at 8:54
Resolved in r41
Original comment by pospes...@gmail.com
on 12 Nov 2012 at 2:05
Original issue reported on code.google.com by
step9...@gmail.com
on 22 Oct 2012 at 11:50