hal2001 / visual-rbm

Automatically exported from code.google.com/p/visual-rbm
0 stars 0 forks source link

Shader files not working with AMD OpenGL #8

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Run visualRBM on AMD GPU
2.
3.

What is the expected output? What do you see instead?
Graphs tab shows lines at zero. Visible tab show no digit images.

What version of the product are you using? On what operating system?
r38, Windows 7

Please provide any additional information below.
Vertex shader and fragment shader files are incompatible on AMD OpenGL 3.3 and 
above. 

Original issue reported on code.google.com by step9...@gmail.com on 22 Oct 2012 at 11:50

GoogleCodeExporter commented 9 years ago
Fix:
On all shader .frag files in the QuickBoltzmannNative\NativeShaders\directory, 
change this line:
in vec2 tex_coordinate;

to this line:
smooth in vec2 tex_coordinate;

to have type compatibility between vertex shader code and fragment shader code.

Original comment by step9...@gmail.com on 22 Oct 2012 at 11:55

GoogleCodeExporter commented 9 years ago
Fix will appear in next release.  Thanks step9899!

Original comment by pospes...@gmail.com on 22 Oct 2012 at 8:54

GoogleCodeExporter commented 9 years ago
Resolved in r41

Original comment by pospes...@gmail.com on 12 Nov 2012 at 2:05