halbekanne / osu-sgl

Port of the SGL for .NET 2.0 and an osu! storyboard code editor
GNU General Public License v3.0
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Automatically compile the storyboard before saving it if the sgl code changed #23

Open Damnae opened 11 years ago

Damnae commented 11 years ago

Because I always forget to press that button and wonder why my changes did nothing.

halbekanne commented 11 years ago

Is the GUI more clear now? :D I will think about usability though. ss 2013-02-28 at 01 05 32

halbekanne commented 11 years ago

The problem with compiling before saving is that it's against the usual IDE convention where you would like to save your progress often but only compile when you think it's working. What will be possible is that when you click on the big blue play icon, it will compile and then save automatically. So that will be your all-in-one button ^^

Damnae commented 11 years ago

Yeah I meant to combine compiling the .osb + saving the .osb, not to compile when you save the .sgf.

That interface looks good (I guess it means the images could be dragged / double clicked to add the code automatically ?) because this way a new user isn't thrown in front of an empty text editor. But that image selector takes a bit too much space for how often you'll use it. I think it would be better if it could be reduced / closed.

halbekanne commented 11 years ago

I guess it means the images could be dragged / double clicked to add the code automatically ?

Yes, if you double-click on a list entry, it will be added automatically.

But that image selector takes a bit too much space for how often you'll use it. I think it would be better if it could be reduced / closed.

You can change the size, they are in a split pane. I will consider an option to reduce the needed space though. By the way are you good with GUI things in C#?

Damnae commented 11 years ago

By the way are you good with GUI things in C#?

I've never really tried to use them...