halgari / HalgarisRPGLoot

PoE/D3 style loot generator for Skyrim modlists
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Error with patcher #4

Open ricky01-star opened 3 years ago

ricky01-star commented 3 years ago

Note: It worked before but I added 1 mod


   at HalgarisRPGLoot.Extensions.RandomItem[T](T[] itms) in C:\Users\ricky\AppData\Local\Temp\Synthesis\02983aa1-bd1a-428c-ba65-116377bf5f89\Git\e39b6ce7-ad3a-4af1-bf24-47d1f3f0b433\Runner\HalgarisRPGLoot\Extensions.cs:line 15
   at HalgarisRPGLoot.ArmorAnalyzer.<>c__DisplayClass46_0.<GenerateEnchantment>b__0() in C:\Users\ricky\AppData\Local\Temp\Synthesis\02983aa1-bd1a-428c-ba65-116377bf5f89\Git\e39b6ce7-ad3a-4af1-bf24-47d1f3f0b433\Runner\HalgarisRPGLoot\ArmorAnalyzer.cs:line 185
   at HalgarisRPGLoot.Extensions.Repeatedly[T](Func`1 f)+MoveNext() in C:\Users\ricky\AppData\Local\Temp\Synthesis\02983aa1-bd1a-428c-ba65-116377bf5f89\Git\e39b6ce7-ad3a-4af1-bf24-47d1f3f0b433\Runner\HalgarisRPGLoot\Extensions.cs:line 21
   at System.Linq.Enumerable.DistinctIterator`1.MoveNext()
   at System.Linq.Enumerable.EnumerablePartition`1.ToArray()
   at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
   at HalgarisRPGLoot.Extensions.Shuffle[T](IEnumerable`1 coll) in C:\Users\ricky\AppData\Local\Temp\Synthesis\02983aa1-bd1a-428c-ba65-116377bf5f89\Git\e39b6ce7-ad3a-4af1-bf24-47d1f3f0b433\Runner\HalgarisRPGLoot\Extensions.cs:line 26
   at HalgarisRPGLoot.ArmorAnalyzer.GenerateEnchantment(ResolvedListItem`2 item, String rarityName, Int32 rarityEnchCount) in C:\Users\ricky\AppData\Local\Temp\Synthesis\02983aa1-bd1a-428c-ba65-116377bf5f89\Git\e39b6ce7-ad3a-4af1-bf24-47d1f3f0b433\Runner\HalgarisRPGLoot\ArmorAnalyzer.cs:line 185
   at HalgarisRPGLoot.ArmorAnalyzer.Generate() in C:\Users\ricky\AppData\Local\Temp\Synthesis\02983aa1-bd1a-428c-ba65-116377bf5f89\Git\e39b6ce7-ad3a-4af1-bf24-47d1f3f0b433\Runner\HalgarisRPGLoot\ArmorAnalyzer.cs:line 149
   at HalgarisRPGLoot.Program.RunPatch(SynthesisState`2 state) in C:\Users\ricky\AppData\Local\Temp\Synthesis\02983aa1-bd1a-428c-ba65-116377bf5f89\Git\e39b6ce7-ad3a-4af1-bf24-47d1f3f0b433\Runner\HalgarisRPGLoot\Program.cs:line 41
   at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Patch[TMod,TModGetter](RunSynthesisMutagenPatcher settings, PatcherFunction`2 patcher, UserPreferences userPreferences)
   at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass4_0`2.<Patch>b__1(RunSynthesisMutagenPatcher settings)
Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher```
EzioTheDeadPoet commented 3 years ago

please edit your comment to have the log like this for better readability (maybe edit your comment to not make another new comment out of it)

```log

your log output```

but the Issue is, as you mentioned yourself, the mod added since it doesn't seem to tag/catalog its weapons to fit the vanilla way of creating weapon records. This means the mod in question would need a specific patcher to do that and/or would need to be updated to work that way.

Ideally you could link the mod using [Modname](Link) so others can find the issue as well. and either remove the mod or try to make it compatible.

I successfully could add Royal Armory and Heavy Armory by PrivateEye.

Skyrim SE Extended Weaponry was not working with it so I removed it from my setup.