Open soufianekhiat opened 2 months ago
As a module are internaly generated:
initmod.windows_d3d12compute_x86_64.ll: \ D:\git\Halide\src\runtime\windows_d3d12compute_x86.cpp \ D:\git\Halide\src\runtime\d3d12compute.cpp \ D:\git\Halide\src\runtime\HalideRuntimeD3D12Compute.h \ D:\git\Halide\src\runtime\HalideRuntime.h \ D:\git\Halide\src\runtime\runtime_internal.h \ D:\git\Halide\src\runtime\device_buffer_utils.h \ D:\git\Halide\src\runtime\device_interface.h \ D:\git\Halide\src\runtime\printer.h \ D:\git\Halide\src\runtime\gpu_context_common.h \ D:\git\Halide\src\runtime\scoped_mutex_lock.h \ D:\git\Halide\src\runtime\mini_d3d12.h \ D:\git\Halide\src\runtime\dxcapi.h \ C:\Program\ Files\Microsoft\ Visual\ Studio\2022\Professional\VC\Tools\MSVC\14.39.33519\include\vector \ C:\Program\ Files\Microsoft\ Visual\ Studio\2022\Professional\VC\Tools\MSVC\14.39.33519\include\yvals_core.h \ D:\git\Halide\src\runtime\hashmap.h
Imported with a llvm module halide_internal_initmod_windows_d3d12compute_x86_32. But how can we debug, breakpoint inside: halide_default_cuda_acquire_context or d3d12_allocation_cache_get_buffer Do we have a different mode for developer?
halide_internal_initmod_windows_d3d12compute_x86_32
halide_default_cuda_acquire_context
d3d12_allocation_cache_get_buffer
As a module are internaly generated:
Imported with a llvm module
halide_internal_initmod_windows_d3d12compute_x86_32
. But how can we debug, breakpoint inside:halide_default_cuda_acquire_context
ord3d12_allocation_cache_get_buffer
Do we have a different mode for developer?