halomask8 / wjoy

Automatically exported from code.google.com/p/wjoy
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Wii U Pro Controller Left (and Right) Sticks #47

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Hello!
I want to play Minecraft with my Wii U Pro Controller, but somethings wrong...
The Left Stick is very weird (I'm using Joystick Mapper)... Its hard to 
explain, but I will try to explain it the best i can!
It works like a d-pad without pressing 2 sides of the d-pad on the same time.
If you point the stick up it presses W, like in the picture.
But if I point it Up-Left, it does nothing. And the same happens if I point it 
Left-Down, Down-Right and Right-Up.
I am controlling the mouse with the right stick, and it works fine!

Hope it will get fixed.
Until it gets fixed, I'm using the dpad :P

Original issue reported on code.google.com by jonasdam...@gmail.com on 25 Mar 2014 at 7:23

Attachments:

GoogleCodeExporter commented 8 years ago
Hello! :)

I read Joystick Mapper FAQ: http://joystickmapper.com/faq/ and found this:

---------
Currently, Yes! Using an app called Wjoy (Download Here). But it is not 
officially supported right now. However, I tested it with a Wiimote and a 
Classic Controller and it worked pretty well.
Last version changelog says it is compatible with WiiU Gamepad Pro, but its 
current analog stick range is a bit low and you may have problems to map it 
using the 'Scan' function.
---------

"its current analog stick range is a bit low and you may have problems to map 
it using the 'Scan' function." - yes, it's bug (may be in WJoy, may be in 
Joystick Mapper). I'll try to fix it in new version of WJoy. :)

Original comment by alexandr.serkov on 26 Mar 2014 at 1:09

GoogleCodeExporter commented 8 years ago
I am having the same issues as the OP. I use Joystick Mapper (If there were a 
better alternative I would use it!) and the WiiU Pro Controller. My left analog 
stick is the problem: the "right" part of the stick does not register in 
Joystick Mapper. I also use the app Joystick Show, which shows inputs, quite 
like a GUI of your "test" app. 

As you can see from my screenshot of Joystick Show, I moved every axis into 
their maximum positions, indicated by the purple line around the red dots. It 
is apparent that the sensitivity of each axis is not quite right. 

Is there any hope of getting this fixed within WJoy? I'm not sure if it's an 
issue with Joystick mapper. 

PS. You will also notice that "Axis 0" on the left side (the Left control stick 
on the controller) is highlighted in my screenshot because it was detected in 
Joystick Show. I have no idea why it is not detected in Joystick Mapper!

Original comment by zacharym...@gmail.com on 22 Aug 2014 at 2:40

Attachments:

GoogleCodeExporter commented 8 years ago
I made a quick fix for it to work with the WiiU Pro Controller, info: 
https://www.reddit.com/r/macgaming/comments/3el6qd/fixed_wjoy_to_work_properly_w
ith_wiiu_pro/

Original comment by kametri...@icloud.com on 25 Jul 2015 at 7:40