Describe the bug
5 secs after games open it crashes at CStream::Open(char const*, unsigned int) at string_fortified.h:79:33
To Reproduce
Build and Launch
Log
Process 7482 launched: '/usr/bin/re3' (x86_64)
[DBG]: cdvd_stream: read info 0x555555e351f0
[DBG]: Using one streaming thread for all channels
[DBG]: Created cdstream thread
casepath couldn't find dir/file "neo", full path was neo/neo.txd
casepath couldn't find dir/file "polish.gxt", full path was text/polish.gxt
casepath couldn't find dir/file "russian.gxt", full path was text/russian.gxt
casepath couldn't find dir/file "fonts_j.txd", full path was models/fonts_j.txd
[DBG-2]: [../src/skel/glfw/glfw.cpp.psInitialize:484]: gGameState = GS_START_UP
casepath couldn't find dir/file "gta3.set", full path was gta3.set
[DBG-2]: Default skin set as no other skins are available OR saved skin not found!
[DBG]: Physical memory size 3814338560
[DBG]: Available physical memory 1111785472
OpenGL version: 4.6 (Core Profile) Mesa 24.1.1-arch1.1
casepath couldn't find dir/file "X360BTNS.TXD", full path was MODELS/X360BTNS.TXD
casepath couldn't find dir/file "neo", full path was neo/neo.txd
../vendor/librw/src/base.cpp:1004: Couldn't open file ./neo/neo.txd
Error: couldn't open 'neo/neo.txd'
casepath couldn't find dir/file "neo", full path was neo/carTweakingTable.dat
Error: couldn't open 'neo/carTweakingTable.dat'
casepath couldn't find dir/file "neo", full path was neo/worldTweakingTable.dat
Error: couldn't open 'neo/worldTweakingTable.dat'
casepath couldn't find dir/file "neo", full path was neo/rimTweakingTable.dat
Error: couldn't open 'neo/rimTweakingTable.dat'
You don't seem to have copied gamecontrollerdb.txt file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.
casepath couldn't find dir/file "gta3.set", full path was gta3.set
[DBG-2]: [../src/skel/glfw/glfw.cpp.main:2108]: gGameState = GS_INIT_ONCE
[DBG]: Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)
[DBG-2]: Finding MP3s...
[DBG-2]: /.../Grand Theft Auto III/mp3/
*** buffer overflow detected ***: terminated
Describe the bug 5 secs after games open it crashes at CStream::Open(char const*, unsigned int) at string_fortified.h:79:33
To Reproduce Build and Launch
Log
BT