halvors / Nuclear-Physics

Nuclear Physics is a mod that brings in realistic, world-based technological advancement experience into Minecraft.
GNU General Public License v3.0
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Config Issues #70

Closed NGSquirrely closed 5 years ago

NGSquirrely commented 5 years ago

All configuration should be done in type "double" instead of type "int", allowing outputs to be halved.

furthermore, some looking into might be needed for joule conversion. In my test environment, I adjusted joule conversion rates so that the nuclear physics constructs would use much more than normal. While the interface adjusted the new value for the particle accelerator, saying "Using 10GJ of power" - the mekanism elite cube would stay constantly full at 120MJ. There are 1000MJ in 1GJ, so it should have been completely drained. To complete this test, I removed the batterybox from the particle accelerator, and it used KJ still.

halvors commented 5 years ago

@NGSquirrely I agree with the joule conversion. But the other option that is currently integers is that for a a reason. That reason being Forge requires whole numbers of fluid stacks.